Fighting words from Ninja Gaiden creator Itagaki Tomonobu By admin Published: August 6, 2007
Fighting words from Ninja Gaiden creator Itagaki Tomonobu
Making sword fighting games doesn't seem to be enough for the creator of Ninja Gaiden Itagki Tomonobu who has thrown a rather harsh strike at the creators of PS3 game Heavenly Sword. 
Itagaki Tomonobu was quoted as saying "I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen ... I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it."
In retaliation (and no doubt a few Ninja sound effects mixed in to help dramatise the response) Kyle Shubel said "My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state ... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects - that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually."

Leave the sword (and word) fighting on the consoles guys.
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